Every outcome on Arcaforge is verifiable. You can confirm that no result was altered after you played in any case, upgrade, or battle.
Before you play, we generate a secret server seed and show you its hashed fingerprint. The hash proves the seed existed without revealing it.
Your client seed is combined with the server seed. You can change your client seed at any time to influence the outcome.
The combined seeds and a nonce produce the result through a fixed algorithm. The same inputs always yield the same outcome.
Rotating to a new server seed reveals the old one, so every result made under it can be checked. Your currently active seed always stays hidden until you rotate again.
Provably fair systems remove the need to trust the platform. The math, not our word, guarantees that outcomes are random and untampered.
Because the server seed is committed in advance via its hash, we cannot change a result after seeing your play.
The algorithm turns your seeds and the nonce into a single number from 0 to 99,999: the ticket. That ticket selects your item using the odds shown before you play, so a rarer item simply covers a smaller slice of the range. The odds never depend on your balance, your history, or whether you just won.
The same draw decides case openings, every pull in a battle, and upgrade results. When a battle ends in a tie, the tiebreaker is drawn the exact same provably fair way, and the tied players and winning ticket are recorded so you can check it too.
Each game stores the server seed hash, client seed, and nonce that were active the moment you played. Rotating publishes the old seed's plaintext, so searching for a past result can show a different seed pair, already revealed, instead of the one in your settings below.
Use any independent tool with these values to reproduce the outcome and confirm it is identical to what you received.